Today I want to talk about Games Workshop and the steadily acceleration of major releases. This topic has been covered elsewhere, but it seems everyone has an opinion on it.
Showing posts with label Opinions. Show all posts
Showing posts with label Opinions. Show all posts
Friday, June 19, 2015
Alladin's Morning Coffee Musings #9 - Slow it down, GW!
Haven't had the luxury of writing up one of these in a while, but with another chunk of painting backlog complete I thought I owed it to myself to wax poetic about the hobby for a bit, rather than jumping back down the painting rabbit hole.
Tuesday, November 25, 2014
Alladin's Morning Coffee Musings #6 - Alladin's State of the Hobby Union Address, plus Random Pictures of Doors!
Tuesday, January 28, 2014
Saving Money vs Supporting Local - Alladin's Morning Coffee Musings #4
Today I want to talk about a subject in our hobby which, turns out, I feel somewhat strongly about, and that's who we give our hard-earned cash to (and what we get from it).
We all know our hobby is an expensive one. When you can now easily spend $100 on a single plastic model, or $500 just to get a workable starter army (Games Workshop economics - obviously other game systems may be more or less affordable), it becomes clear that a dedicated hobbyist invests significant disposable income into his or her passion. And since we live in a capitalist society (most of us, anyway), there will always be an enterprising person or company trying to find ways of separating us from our disposable income in a more efficient and expedient fashion that benefits both us (cost savings) and them (sales volume). This, of course, is not limited to our hobby; it is simply the world we live in.
The point is that we have choices on where we spend our money, with some choices offering significant cost savings. Depending on your end-game, however, I feel that the decision you make can have significant ramifications in the long-term enjoyment of your hobby.
Friday, January 17, 2014
The Tyranid Codex pt. 2 - Alladin's Morning Coffee Musings #2
Is the main issue with Codex: Tyranids that it is under-powered, or is it that too many other codexes are OVER-powered?
Hello again! Having the Friday off as well I thought I'd finish my musings on this topic today rather than wait for next week. I ended the first part with the question above, and while the first part went into some glaring (albeit fixable) errors in the codex design, I feel that the answer lies more in the latter part of the question than the former.
Balancing a game as complex as Warhammer 40k is an extremely hard process, compounded by the rate of codex releases and other additions/supplements such as Escalation and Stronghold Assault. Not to say it is impossible, but I think the community as a whole can agree that, regardless of your opinion on Games Workshop, they could be doing much more to provide more balance.
It's not to say that they don't make any effort, as FAQs are released from time to time to address wording and ambiguity issues, however I think (and in light of the less-than-stellar financials, which you can read about at Faeit 212 and many other blogs) that a bit more focus in this area would be hugely beneficial to their end-game, i.e. building a healthy, growing, profitable community.
Thursday, January 16, 2014
The 6th Ed. Tyranid Codex - Alladin's Morning Coffee Musings #1
Hey all,
Today I've decided to try a new, hopefully "weekly" feature on my blog: A short(ish) opinion piece on one thing or another in the hobby world. We'll see how it goes, normally I spend way too much time editing and proofing my articles, which is why I get so little done! Not to mention that I spend way too much time over-explaining things - see previous sentence... :| Anyway, this week I will throw my 2 cents into the ring on the 6th Ed Codex: Tyranids debate that seems to be taking the internet blogosphere by storm.
As usual I will preface my comments with the fact that I am new to the hobby and have no gaming experience. I am mainly a fluff enjoyer/collector at this point, although I do eventually plan on playing.
After spending a lot of time reading about the new codex on the internet (and a little time reading the codex itself, although the pre-release leaks gave me a big head start), I get the general consensus that most people are, to put it lightly, displeased with the effort by GW. And that's putting it extremely lightly. Although I am a non-tournament player, and back my words up with no actual experience, I do see where a lot of people are coming from - it is impossible to rate this codex in a vacuum, since it not only has to compete against all other army codexes, but has to "compete" with its predecessor as well.
With this in mind, it is abundantly clear why people would harbour the opinions that they do. To put it succinctly, the 6th Ed Codex: Tyranids cannot be put on the same level as some of the other 6th Ed codexes released to date (namely Eldar and Tau, but Space Marines and Chaos Daemons fall into the mix as well). The debate as to whether it is stronger or weaker than its 5th Ed counterpart remains to be seen. There have been a lot of nerfs over last edition, but synergy is a glorious thing once discovered and I don't think the community is quite yet able to make this call. A quick look around some of the forums and blogs and you will already see new combos that show promise.
There are definitely a lot of questions surrounding this codex release, but I sometimes wonder if we, as a community, are asking the right questions to begin with.
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